Transform.position
var position: Vector3;
Vector3 position;
position as Vector3
Description

The position of the transform in world space.

	// Move the object to (0, 0, 0)
	transform.position = Vector3(0, 0, 0);
		
	// Print the x component of the position to the Console
	print(transform.position.x);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.position = new Vector3(0, 0, 0);
        print(transform.position.x);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.position = Vector3(0, 0, 0)
		print(transform.position.x)