The red axis of the transform in world space.
// Set's the rigidbody velocity to be // along the red axis of the transform rigidbody.velocity = transform.right * 10;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { rigidbody.velocity = transform.right * 10; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: rigidbody.velocity = (transform.right * 10)