Returns the topmost transform in the hierarchy.
// Is a collision between two objects in different hierarchies? function OnCollisionEnter(collision : Collision) { if ( collision.transform.root != transform.root ) { print("The colliding objects are not in the same hierarchy"); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnCollisionEnter(Collision collision) { if (collision.transform.root != transform.root) print("The colliding objects are not in the same hierarchy"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnCollisionEnter(collision as Collision) as void: if collision.transform.root != transform.root: print('The colliding objects are not in the same hierarchy')