Transforms a direction
from world space to local space. The opposite of Transform.TransformDirection.
// transform the world forward into local space: private var relative : Vector3; relative = transform.InverseTransformDirection(Vector3.forward); Debug.Log(relative);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(Vector3.forward); Debug.Log(relative); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private relative as Vector3 def Example() as void: relative = transform.InverseTransformDirection(Vector3.forward) Debug.Log(relative)
Transforms the direction x
, y
, z
from world space to local space. The opposite of Transform.TransformDirection.
// transform the world forward into local space: private var relative : Vector3; relative = transform.InverseTransformDirection(0, 0, 1); Debug.Log(relative);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private Vector3 relative; void Example() { relative = transform.InverseTransformDirection(0, 0, 1); Debug.Log(relative); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private relative as Vector3 def Example() as void: relative = transform.InverseTransformDirection(0, 0, 1) Debug.Log(relative)