Vector3.operator !=
static function operator !=(lhs: Vector3, rhs: Vector3): bool;
static bool operator !=(Vector3 lhs, Vector3 rhs);
static def operator !=(lhs as Vector3, rhs as Vector3) as bool
Description

Returns true if vectors different.

Very close vectors are treated as being equal.
	var other : Transform;
	if (other && transform.position != other.position)
		print ("I'm at the different place than the other transform!");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Transform other;
    void Example() {
        if (other && transform.position != other.position)
            print("I'm at the different place than the other transform!");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public other as Transform

	def Example() as void:
		if other and (transform.position != other.position):
			print('I\'m at the different place than the other transform!')