Vector4.operator *
static function operator *(a: Vector4, d: float): Vector4;
static Vector4 operator *(Vector4 a, float d);
static def operator *(a as Vector4, d as float) as Vector4
Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.
	// make the vector twice longer: prints (2.0,4.0,6.0,8.0)
	print (Vector4(1,2,3,4) * 2.0);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(new Vector4(1, 2, 3, 4) * 2.0F);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print((Vector4(1, 2, 3, 4) * 2.0F))

static function operator *(d: float, a: Vector4): Vector4;
static Vector4 operator *(float d, Vector4 a);
static def operator *(d as float, a as Vector4) as Vector4
Description

Multiplies a vector by a number.

Multiplies each component of a by a number d.
	// make the vector twice longer: prints (2.0,4.0,6.0,8.0)
	print (2.0 * Vector4(1,2,3,4));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(2.0F * new Vector4(1, 2, 3, 4));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print((2.0F * Vector4(1, 2, 3, 4)))