Returns a AudioClip generated from the downloaded data (Read Only).
var url : String; function Start () { var www = new WWW(url); audio.clip = www.audioClip; } function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public string url; void Start() { WWW www = new WWW(url); audio.clip = www.audioClip; } void Update() { if (!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public url as string def Start() as void: www as WWW = WWW(url) audio.clip = www.audioClip def Update() as void: if (not audio.isPlaying) and audio.clip.isReadyToPlay: audio.Play()