Returns an error message if there was an error during the download (Read Only).
error
will return null
or an empty string (this is because some platforms don't allow nulls for string values). We recommend that you use String.IsNullOrEmpty to check for the presence of an error so that both cases are covered.If the object has not finished downloading the data, it will block until the download has finished.
Use isDone or yield
to see if the data is available.// Get a texture with an invalid url var url = "invalid_url"; function Start () { // Start a download of the given URL var www : WWW = new WWW (url); // Wait for download to complete yield www; // Print the error to the console if (!String.IsNullOrEmpty(www.error)) Debug.Log(www.error); // assign texture renderer.material.mainTexture = www.texture; }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public string url = "invalid_url"; IEnumerator Start() { WWW www = new WWW(url); yield return www; if (!String.IsNullOrEmpty(www.error)) Debug.Log(www.error); renderer.material.mainTexture = www.texture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public url as string = 'invalid_url' def Start() as IEnumerator: www as WWW = WWW(url) yield www if not String.IsNullOrEmpty(www.error): Debug.Log(www.error) renderer.material.mainTexture = www.texture