Returns a non-readable Texture2D generated from the downloaded data (Read Only).
// Get the latest webcam shot from outside "Friday's" in Times Square var url = "http://images.earthcam.comec_metros
ourcams/fridays.jpg";
function Start () {
// Start a download of the given URL
var www : WWW = new WWW (url); // Wait for download to complete
yield www; // assign texture
renderer.material.mainTexture = www.textureNonReadable;
}
using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
public string url = "http://images.earthcam.comec_metros
ourcams/fridays.jpg";
IEnumerator Start() {
WWW www = new WWW(url);
yield return www;
renderer.material.mainTexture = www.textureNonReadable;
}
}
import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
public url as string = 'http://images.earthcam.comec_metros
ourcams/fridays.jpg'
def Start() as IEnumerator:
www as WWW = WWW(url)
yield www
renderer.material.mainTexture = www.textureNonReadable