WebCamTexture.WebCamTexture
WebCamTexture()
WebCamTexture(requestedWidth: int, requestedHeight: int, requestedFPS: int)
WebCamTexture(requestedWidth: int, requestedHeight: int)
WebCamTexture(deviceName: string)
WebCamTexture(deviceName: string, requestedWidth: int, requestedHeight: int)
WebCamTexture(deviceName: string, requestedWidth: int, requestedHeight: int, requestedFPS: int)
Parameters

deviceName The name of the video input device to be used.
requestedWidth The requested width of the texture.
requestedHeight The requested height of the texture.
requestedFPS The requested frame rate of the texture.
Description

Create a WebCamTexture.

Use WebCamTexture.devices to get a list of the names of available camera devices. If no device name is supplied to the constructor or is passed as a null string, the first device found will be used.

The requested width, height and framerate specified by the parameters may not be supported by the chosen camera. In such cases, the closest available values will be used.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.