Returns if the camera is currently playing.
// Tries to start the camera and outputs to the console if is was sucessful or not. function Start () { var webcamTexture : WebCamTexture = WebCamTexture(); webcamTexture.Play(); Debug.Log(webcamTexture.isPlaying); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); webcamTexture.Play(); Debug.Log(webcamTexture.isPlaying); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: webcamTexture as WebCamTexture = WebCamTexture() webcamTexture.Play() Debug.Log(webcamTexture.isPlaying)