Brake torque. Must be positive.
// brake the wheel collider.brakeTorque = 1000;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.brakeTorque = 1000; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.brakeTorque = 1000