The center of the wheel, measured in the object's local space.
// Reset the center to the transform's position collider.center = Vector3.zero;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.center = Vector3.zero; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.center = Vector3.zero