Steering angle in degrees, always around the local y-axis.
// steer forwards collider.steerAngle = 0;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.steerAngle = 0; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.steerAngle = 0