Maximum extension distance of wheel suspension, measured in local space.
collider.suspensionDistance = 0.1;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { collider.suspensionDistance = 0.1F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: collider.suspensionDistance = 0.1F