The default animation.
animation.Play(animation.clip.name); // Wait for the animation to have finished yield WaitForSeconds (animation.clip.length);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { IEnumerator Example() { animation.Play(animation.clip.name); yield return new WaitForSeconds(animation.clip.length); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as IEnumerator: animation.Play(animation.clip.name) yield WaitForSeconds(animation.clip.length)