Fades the animation with name animation
in over a period of time
seconds and fades other animations out.
animation
will be faded out while animation
is faded in.
if mode is PlayMode.StopAll, all animations will be faded out while animation
is faded in.If the animation is not set to be looping it will be stopped and rewinded after playing.// Fade the walk cycle in and fade all other animations in the same layer out. // Complete the fade within 0.2 seconds. animation.CrossFade("Walk", 0.2);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { animation.CrossFade("Walk", 0.2F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: animation.CrossFade('Walk', 0.2F)
// Makes a character contains a Run and Idle animation // fade between them when the player wants to move function Update () { if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1) animation.CrossFade("Run"); else animation.CrossFade("Idle"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1F) animation.CrossFade("Run"); else animation.CrossFade("Idle"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Mathf.Abs(Input.GetAxis('Vertical')) > 0.1F: animation.CrossFade('Run') else: animation.CrossFade('Idle')