Animation.this[string]
var this[string]: AnimationState;
AnimationState this[string];
this[string] as AnimationState
Description

Returns the animation state named name.

	// Get the walk animation state  and set its speed
	animation["walk"].speed = 2.0;

// Get the run animation state and set its weight animation["run"].weight = 0.5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation["walk"].speed = 2.0F;
        animation["run"].weight = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation['walk'].speed = 2.0F
		animation['run'].weight = 0.5F