Animation.IsPlaying
IsPlaying(name: string): bool;
bool IsPlaying(string name);
def IsPlaying(name as string) as bool
Description

Is the animation named name playing?

	// Plays an animation only if we are not playing it already.
	function OnMouseEnter() {
		if (!animation.IsPlaying("mouseOverEffect"))
			animation.Play("mouseOverEffect");
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnMouseEnter() {
        if (!animation.IsPlaying("mouseOverEffect"))
            animation.Play("mouseOverEffect");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnMouseEnter() as void:
		if not animation.IsPlaying('mouseOverEffect'):
			animation.Play('mouseOverEffect')