Animation.Rewind
Rewind(name: string): void;
void Rewind(string name);
def Rewind(name as string) as void
Description

Rewinds the animation named name.

	// Rewind the walk animation to the start
	animation.Rewind("walk");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation.Rewind("walk");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation.Rewind('walk')

Rewind(): void;
void Rewind();
def Rewind() as void
Description

Rewinds all animations.

	// Rewind all animations to the start
	animation.Rewind();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation.Rewind();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation.Rewind()