Animation.Sample
Sample(): void;
void Sample();
def Sample() as void
Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.
	// Set up some state;
	animation["MyClip"].time = 2.0;
	animation["MyClip"].enabled = true;
	// Sample animations now.
	animation.Sample();

animation["MyClip"].enabled = false;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation["MyClip"].time = 2.0F;
        animation["MyClip"].enabled = true;
        animation.Sample();
        animation["MyClip"].enabled = false;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation['MyClip'].time = 2.0F
		animation['MyClip'].enabled = true
		animation.Sample()
		animation['MyClip'].enabled = false