Animation.Stop
Stop(): void;
void Stop();
def Stop() as void
Description

Stops all playing animations that were started with this Animation.

Stopping an animation also Rewinds it to the Start.
	// Stop all animations
	animation.Stop();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation.Stop();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation.Stop()

Stop(name: string): void;
void Stop(string name);
def Stop(name as string) as void
Description

Stops an animation named name.

Stopping an animation also Rewinds it to the Start.
	// Stop the walk animation
	animation.Stop("walk");
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation.Stop("walk");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation.Stop('walk')