Application.dataPath
static var dataPath: string;
static string dataPath;
static dataPath as string
Description

Contains the path to the game data folder (Read Only).

The value depends on which platform you are running on:

Unity Editor: <path to project folder>/Assets

Mac player: <path to player app bundle>/Contents

iPhone player: <path to player app bundle>/<AppName.app>/Data

Win player: <path to executablename_Data folder>

Web player: The absolute url to the player data file folder (without the actual data file name)

Flash: The absolute url to the player data file folder (without the actual data file name)

Note that the string returned on a PC will use a forward slash as a folder separator.
	// print the path to the data folder
	print (Application.dataPath);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(Application.dataPath);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(Application.dataPath)