Returns true when in any kind of player (Read Only).
if (Application.isPlaying) { print("In player or playmode"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { if (Application.isPlaying) print("In player or playmode"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: if Application.isPlaying: print('In player or playmode')