Contains the path to the StreamingAssets folder (Read Only).
// print the path to the streaming assets folder var filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile"); var result = ""; if (filePath.Contains("://")) { var www = new WWW (filePath); yield www; result = www.text; } else result = System.IO.File.ReadAllText(filePath);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile"); public string result = ""; IEnumerator Example() { if (filePath.Contains("://")) { WWW www = new WWW(filePath); yield return www; result = www.text; } else result = System.IO.File.ReadAllText(filePath); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public filePath as string = System.IO.Path.Combine(Application.streamingAssetsPath, 'MyFile') public result as string = '' def Example() as IEnumerator: if filePath.Contains('://'): www as WWW = WWW(filePath) yield www result = www.text else: result = System.IO.File.ReadAllText(filePath)