Quits the player application. Quit is ignored in the editor or the web player.
iphone
libraryqa
qa2008/qa1561.html.// Quits the player when the user hits escape function Update () { if (Input.GetKey ("escape")) { Application.Quit(); } }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKey("escape")) Application.Quit(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKey('escape'): Application.Quit()