objectToAdd | Object to add to the existing asset. |
assetPath | Filesystem path to the asset. |
Adds objectToAdd
to an existing asset at path
.
MyTextures
hello.png".@MenuItem("GameObject/Create Material") static function CreateMaterial () { // Create a simple material asset var material = new Material (Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Add an animation clip to it var animationClip = new AnimationClip (); animationClip.name = "My Clip"; AssetDatabase.AddObjectToAsset(animationClip, material); // Reimport the asset after adding an object. // Otherwise the change only shows up when saving the project AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(animationClip)); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }
Adds objectToAdd
to an existing asset identified by assetObject
.
@MenuItem("GameObject/Create Material") static function CreateMaterial () { // Create a simple material asset var material = new Material (Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat"); // Add an animation clip to it var animationClip = new AnimationClip (); animationClip.name = "My Clip"; AssetDatabase.AddObjectToAsset(animationClip, material); // Reimport the asset after adding an object. // Otherwise the change only shows up when saving the project AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(animationClip)); // Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); }