Use this when you want to use a custom rolloff.
// Sets the rolloff of the audio source attached to // this script to custom. @script RequireComponent(AudioSource) function Start() { audio.rolloffMode = AudioRolloffMode.Custom; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { void Start() { audio.rolloffMode = AudioRolloffMode.Custom; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class Example(MonoBehaviour): def Start() as void: audio.rolloffMode = AudioRolloffMode.Custom