AudioRolloffMode.Logarithmic
Description

Use this mode when you want a real-world rolloff.

	// Sets the rolloff of the audio source attached to
	// this script to Logarithmic.

@script RequireComponent(AudioSource) function Start() { audio.rolloffMode = AudioRolloffMode.Logarithmic; }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class Example : MonoBehaviour {
    void Start() {
        audio.rolloffMode = AudioRolloffMode.Logarithmic;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class Example(MonoBehaviour):

	def Start() as void:
		audio.rolloffMode = AudioRolloffMode.Logarithmic