AudioSource.time
var time: float;
float time;
time as float
Description

Playback position in seconds.

Use this to read current playback time or to seek to a new playback time.

Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.
	// Prints the elapsed time in seconds the audio
	// source has been playing.
	// Press "Return" to start the song and see how the
	// time gets restarted..
	function Update() {
		if(Input.GetKeyDown(KeyCode.Return)) {
			audio.Stop();
			audio.Play();
		}
		Debug.Log(audio.time);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (Input.GetKeyDown(KeyCode.Return)) {
            audio.Stop();
            audio.Play();
        }
        Debug.Log(audio.time);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if Input.GetKeyDown(KeyCode.Return):
			audio.Stop()
			audio.Play()
		Debug.Log(audio.time)