Returns true during the frame the user starts pressing down the key identified by name
.
function Update () { if (Input.GetKeyDown ("space")) print ("space key was pressed"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKeyDown("space")) print("space key was pressed"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKeyDown('space'): print('space key was pressed')
Returns true during the frame the user starts pressing down the key identified by the key
KeyCode enum parameter.
function Update () { if (Input.GetKeyDown (KeyCode.Space)) print ("space key was pressed"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) print("space key was pressed"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Space): print('space key was pressed')