Color.operator *
static function operator *(a: Color, b: Color): Color;
static Color operator *(Color a, Color b);
static def operator *(a as Color, b as Color) as Color
Description

Multiplies two colors together. Each component is multiplied separately.

	// white * gray = gray
	var grayColor: Color = Color.gray * Color.white;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Color grayColor = Color.gray * Color.white;
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public grayColor as Color = (Color.gray * Color.white)

static function operator *(a: Color, b: float): Color;
static Color operator *(Color a, float b);
static def operator *(a as Color, b as float) as Color
Description

Multiplies color a by the float b. Each color component is scaled separately.

	// gray * 2 = White
	var whiteColor: Color = Color.gray * 2;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Color whiteColor = Color.gray * 2;
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public whiteColor as Color = (Color.gray * 2)

static function operator *(b: float, a: Color): Color;
static Color operator *(float b, Color a);
static def operator *(b as float, a as Color) as Color
Description

Multiplies color a by the float b. Each color component is scaled separately.

	// 2 * gray = White
	var whiteColor: Color = 2 * Color.gray;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Color whiteColor = 2 * Color.gray;
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public whiteColor as Color = (2 * Color.gray)