EditorGUI.DropShadowLabel
static function DropShadowLabel(position: Rect, text: string): void;
static void DropShadowLabel(Rect position, string text);
static def DropShadowLabel(position as Rect, text as string) as void
static function DropShadowLabel(position: Rect, content: GUIContent): void;
static void DropShadowLabel(Rect position, GUIContent content);
static def DropShadowLabel(position as Rect, content as GUIContent) as void
static function DropShadowLabel(position: Rect, text: string, style: GUIStyle): void;
static void DropShadowLabel(Rect position, string text, GUIStyle style);
static def DropShadowLabel(position as Rect, text as string, style as GUIStyle) as void
static function DropShadowLabel(position: Rect, content: GUIContent, style: GUIStyle): void;
static void DropShadowLabel(Rect position, GUIContent content, GUIStyle style);
static def DropShadowLabel(position as Rect, content as GUIContent, style as GUIStyle) as void
Parameters

position Where to show the label.
content Text to show @style style to use.
Description

Draws a label with a drop shadow.

Not superfast, so use with caution.


Shadow Label in and editor window.
	// Write some text using a Shadow Label.
	
	class EditorGUIDropShadowLabel extends EditorWindow {
	
		var text : String = "This is some text with a Shadow Label";
	
		@MenuItem("Examples/Shadow Label")
		static function Init() {
			var window = GetWindow(EditorGUIDropShadowLabel);
			window.position = Rect(0, 0, 250, 60);
			window.Show();
		}
		function OnGUI() {
			EditorGUI.DropShadowLabel(Rect(0, 5, 245, 20), text);	
	
			if(GUI.Button(Rect(0,30, 250, 20),"Close"))
				this.Close();
		}
		function OnInspectorUpdate() {
			Repaint();
		}
	}