position | Rectangle on the screen to use for the float field. |
label | Optional label to display in front of the float field. |
value | The value to edit. |
style | Optional GUIStyle. |
Make a text field for entering floats.
// Editor Script that multiplies the scale of the current selected GameObject class EditorGUIFloatField extends EditorWindow { var sizeMultiplier : float = 1; @MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUIFloatField); window.position = Rect(0, 0, 210, 30); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUI.FloatField(Rect(3,3,150, 20), "Increase scale by:", sizeMultiplier); if(GUI.Button(Rect(160,3,45,20), "Scale!")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }