EditorGUI.IntField
static function IntField(position: Rect, value: int, style: GUIStyle = EditorStyles.numberField): int;
static int IntField(Rect position, int value, GUIStyle style = EditorStyles.numberField);
static def IntField(position as Rect, value as int, style as GUIStyle = EditorStyles.numberField) as int
static function IntField(position: Rect, label: string, value: int, style: GUIStyle = EditorStyles.numberField): int;
static int IntField(Rect position, string label, int value, GUIStyle style = EditorStyles.numberField);
static def IntField(position as Rect, label as string, value as int, style as GUIStyle = EditorStyles.numberField) as int
static function IntField(position: Rect, label: GUIContent, value: int, style: GUIStyle = EditorStyles.numberField): int;
static int IntField(Rect position, GUIContent label, int value, GUIStyle style = EditorStyles.numberField);
static def IntField(position as Rect, label as GUIContent, value as int, style as GUIStyle = EditorStyles.numberField) as int
Parameters

position Rectangle on the screen to use for the int field.
label Optional label to display in front of the int field.
value The value to edit.
style Optional GUIStyle.
Returns
int The value entered by the user.
Description

Make a text field for entering integers.


Int Field in an Editor Window.
	// Editor Script that clones the selected GameObject a number of times.
	
	class EditorGUIIntField extends EditorWindow {
	
		var clones : int = 1;
		
		@MenuItem("Examples/Clone Object")
		static function Init() {
			var window = GetWindow(EditorGUIIntField);
			window.Show();
		}
		
		function OnGUI() {
			sizeMultiplier = EditorGUI.IntField(Rect(0,35,position.width,15),
						"Number of clones:", 
						clones);
			if(GUI.Button(Rect(0,10,position.width, 20), "Clone!"))
				for(var i = 0; i < clones; i++)
					Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
		}
	}