position | Rectangle on the screen to use for the int field. |
label | Optional label to display in front of the int field. |
value | The value to edit. |
style | Optional GUIStyle. |
Make a text field for entering integers.
// Editor Script that clones the selected GameObject a number of times. class EditorGUIIntField extends EditorWindow { var clones : int = 1; @MenuItem("Examples/Clone Object") static function Init() { var window = GetWindow(EditorGUIIntField); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUI.IntField(Rect(0,35,position.width,15), "Number of clones:", clones); if(GUI.Button(Rect(0,10,position.width, 20), "Clone!")) for(var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }