position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
Make a slider the user can drag to change an integer value between a min and a max.
// Simple editor script that lets you clone your object in a grid class EditorGUIIntSlider extends EditorWindow { var cloneTimesX : int = 1; var cloneTimesY : int = 1; var cloneTimesZ : int = 1; var spacing : int = 2; @MenuItem("Examples/Editor GUI int slider usage") static function Init() { var window = GetWindow(EditorGUIIntSlider); window.position = Rect(0,0,150, 95); window.Show(); } function OnGUI() { cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10); cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10); cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10); if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!")) CloneSelected(); } function CloneSelected() { if(!Selection.activeGameObject) { Debug.LogError("Select a GameObject first"); return; } for(var i = 0; i < cloneTimesX; i++) for(var j = 0; j < cloneTimesY; j++) for(var k = 0; k < cloneTimesZ; k++) Instantiate(Selection.activeGameObject, Vector3(i,j,k)*spacing, Selection.activeGameObject.transform.rotation); } }
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
Make a slider the user can drag to change a value between a min and a max.