EditorGUI.MaskField
static function MaskField(position: Rect, label: GUIContent, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
static int MaskField(Rect position, GUIContent label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);
static def MaskField(position as Rect, label as GUIContent, mask as int, displayedOptions as string[], style as GUIStyle = EditorStyles.popup) as int
static function MaskField(position: Rect, label: string, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
static int MaskField(Rect position, string label, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);
static def MaskField(position as Rect, label as string, mask as int, displayedOptions as string[], style as GUIStyle = EditorStyles.popup) as int
static function MaskField(position: Rect, mask: int, displayedOptions: string[], style: GUIStyle = EditorStyles.popup): int;
static int MaskField(Rect position, int mask, string[] displayedOptions, GUIStyle style = EditorStyles.popup);
static def MaskField(position as Rect, mask as int, displayedOptions as string[], style as GUIStyle = EditorStyles.popup) as int
Parameters

position Rectangle on the screen to use for this control.
label Label for the field.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
style Optional GUIStyle.
displayedOptions A string array containing the labels for each flag.
Returns
int The value modified by the user.
Description

Make a field for masks.


Simple window that shows the mask field.
	class SimpleMaskUsage extends EditorWindow {
		@MenuItem("Examples/Mask Field Usage")
		static function Init() {
			var window = GetWindow(SimpleMaskUsage);
			window.Show();
		}
		
		var flags : int = 0;
		var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
		function OnGUI() {
			flags = EditorGUI.MaskField (new Rect (0, 0, 300, 20), "Player Flags", flags, options, false);
		}
	}