EditorGUI.TagField
static function TagField(position: Rect, tag: string, style: GUIStyle = EditorStyles.popup): string;
static string TagField(Rect position, string tag, GUIStyle style = EditorStyles.popup);
static def TagField(position as Rect, tag as string, style as GUIStyle = EditorStyles.popup) as string
static function TagField(position: Rect, label: string, tag: string, style: GUIStyle = EditorStyles.popup): string;
static string TagField(Rect position, string label, string tag, GUIStyle style = EditorStyles.popup);
static def TagField(position as Rect, label as string, tag as string, style as GUIStyle = EditorStyles.popup) as string
static function TagField(position: Rect, label: GUIContent, tag: string, style: GUIStyle = EditorStyles.popup): string;
static string TagField(Rect position, GUIContent label, string tag, GUIStyle style = EditorStyles.popup);
static def TagField(position as Rect, label as GUIContent, tag as string, style as GUIStyle = EditorStyles.popup) as string
Parameters

position Rectangle on the screen to use for the field.
label Optional label in front of the field.
tag The tag the field shows.
style Optional GUIStyle.
Returns
string The tag selected by the user.
Description

Make a tag selection field.


Tag field in an Editor window.
	// Change the Tag and/or the layer of the selected GameObjects.
	
	class EditorGUITagLayerField extends EditorWindow {
	
		var selectedTag : String = "";
		var selectedLayer : int = 0;
		
		@MenuItem("Examples/Tag - Layer for Selection")
		static function Init() {
			var window = GetWindow(EditorGUITagLayerField);
			window.position = Rect(0,0,350,70);
			window.Show();
		}
	
		function OnGUI() {
			selectedTag = EditorGUI.TagField(
				Rect(3,3,position.width/2 - 6, 20),
				"New Tag:",
				selectedTag);
			selectedLayer = EditorGUI.LayerField(
				Rect(position.width/2 + 3,3, position.width/2 - 6, 20),
				"New Layer:",
				selectedLayer);
				
			if(Selection.activeGameObject) {
				if(GUI.Button(Rect(3,25,90,17),"Change Tags"))
					for(var go : GameObject in Selection.gameObjects)
						go.tag = selectedTag;			
				if(GUI.Button(Rect(position.width-96, 25,90,17),"Change Layers"))
					for(var go : GameObject in Selection.gameObjects)
						go.layer = selectedLayer;
			}
		}
		
		function OnInspectorUpdate() {
			Repaint();
		}
	}