EditorGUIUtility.AddCursorRect
static function AddCursorRect(position: Rect, mouse: MouseCursor): void;
static void AddCursorRect(Rect position, MouseCursor mouse);
static def AddCursorRect(position as Rect, mouse as MouseCursor) as void
static function AddCursorRect(position: Rect, mouse: MouseCursor, controlID: int): void;
static void AddCursorRect(Rect position, MouseCursor mouse, int controlID);
static def AddCursorRect(position as Rect, mouse as MouseCursor, controlID as int) as void
Parameters

position The rectangle the control should be shown within.
mouse The mouse cursor to use.
controlID ID of a target control.
Description

Add a custom mouse pointer to a control.

	function OnGUI()
	{
		// show the "Link" cursor when the mouse is howering over this rectangle.
		EditorGUIUtility.AddCursorRect (Rect(10,10,100,100), MouseCursor.Link);		
	}