EditorGUIUtility.Load
static function Load(path: string): Object;
static Object Load(string path);
static def Load(path as string) as Object
Description

Load a built-in resource.

This function will look in Assets/Editor Default Resources/ + path for the resource. If not there, it will try the built-in editor resources by name.
	var handleMaterial : Material = EditorGUIUtility.Load("HandleMaterial.mat");