Move keyboard focus to a named control.
// When pressed the button, selects the "username" Textfield. var username : String = "username"; var pwd : String = "a pwd"; function OnGUI () { // Set the internal name of the textfield GUI.SetNextControlName ("MyTextField"); // Make the actual text field. username = GUI.TextField (Rect (10,10,100,20), username); pwd = GUI.TextField (Rect (10,40,100,20), pwd); // If the user presses this button, keyboard focus will move. if (GUI.Button (Rect (10,70,80,20), "Move Focus")) GUI.FocusControl ("MyTextField"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public string username = "username"; public string pwd = "a pwd"; void OnGUI() { GUI.SetNextControlName("MyTextField"); username = GUI.TextField(new Rect(10, 10, 100, 20), username); pwd = GUI.TextField(new Rect(10, 40, 100, 20), pwd); if (GUI.Button(new Rect(10, 70, 80, 20), "Move Focus")) GUI.FocusControl("MyTextField"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public username as string = 'username' public pwd as string = 'a pwd' def OnGUI() as void: GUI.SetNextControlName('MyTextField') username = GUI.TextField(Rect(10, 10, 100, 20), username) pwd = GUI.TextField(Rect(10, 40, 100, 20), pwd) if GUI.Button(Rect(10, 70, 80, 20), 'Move Focus'): GUI.FocusControl('MyTextField')