position | Rectangle on the screen to use for the scrollbar. |
value | The position between min and max. |
size | How much can we see? |
leftValue | The value at the left end of the scrollbar. |
rightValue | The value at the right end of the scrollbar. |
style | The style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used. |
Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.
var hSbarValue : float; function OnGUI () { hSbarValue = GUI.HorizontalScrollbar (Rect (25, 25, 100, 30), hSbarValue, 1.0, 0.0, 10.0); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float hSbarValue; void OnGUI() { hSbarValue = GUI.HorizontalScrollbar(new Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public hSbarValue as float def OnGUI() as void: hSbarValue = GUI.HorizontalScrollbar(Rect(25, 25, 100, 30), hSbarValue, 1.0F, 0.0F, 10.0F)
var scrollPos : float = 0.5; // This will use the following style names to determine the size / placement of the buttons // MyScrollbarleftbutton - Name of style used for the left button. // MyScrollbarrightbutton - Name of style used for the right button. // MyScrollbarthumb - Name of style used for the draggable thumb. function OnGUI() { scrollPos = GUI.HorizontalScrollbar(Rect(0,0,100,20), scrollPos, 1, 0, 100, "Scroll"); }