position | Rectangle on the screen to use for the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
A horizontal slider the user can drag to change a value between a min and a max.
// Draws a horizontal slider control that goes from 0 to 10. var hSliderValue : float = 0.0; function OnGUI () { hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 100, 30), hSliderValue, 0.0, 10.0); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float hSliderValue = 0.0F; void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public hSliderValue as float = 0.0F def OnGUI() as void: hSliderValue = GUI.HorizontalSlider(Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F)