Scrolls all enclosing scrollviews so they try to make position
visible.
// Draws a Scroll view with 2 buttons inside. // When clicked each button it moves the scroll // where the other button is located var scrollPos : Vector2 = Vector2.zero; function OnGUI () { scrollPos = GUI.BeginScrollView(Rect (10, 10, 100, 50), scrollPos, Rect (0, 0, 220, 10)); if(GUI.Button (Rect (0,0,100,20), "Go Right")) GUI.ScrollTo(Rect (120,0,100,20)); if(GUI.Button (Rect (120,0,100,20) , "Go Left")) GUI.ScrollTo(Rect (0,0,100,20)); // End the scroll view that we began above. GUI.EndScrollView (); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Vector2 scrollPos = Vector2.zero; void OnGUI() { scrollPos = GUI.BeginScrollView(new Rect(10, 10, 100, 50), scrollPos, new Rect(0, 0, 220, 10)); if (GUI.Button(new Rect(0, 0, 100, 20), "Go Right")) GUI.ScrollTo(new Rect(120, 0, 100, 20)); if (GUI.Button(new Rect(120, 0, 100, 20), "Go Left")) GUI.ScrollTo(new Rect(0, 0, 100, 20)); GUI.EndScrollView(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public scrollPos as Vector2 = Vector2.zero def OnGUI() as void: scrollPos = GUI.BeginScrollView(Rect(10, 10, 100, 50), scrollPos, Rect(0, 0, 220, 10)) if GUI.Button(Rect(0, 0, 100, 20), 'Go Right'): GUI.ScrollTo(Rect(120, 0, 100, 20)) if GUI.Button(Rect(120, 0, 100, 20), 'Go Left'): GUI.ScrollTo(Rect(0, 0, 100, 20)) GUI.EndScrollView()