position | Rectangle on the screen to use for the text field. |
text | Text to edit. The return value of this function should be assigned back to the string as shown in the example. |
maxLength | The maximum length of the string. If left out, the user can type for ever and ever. |
style | The style to use. If left out, the textArea style from the current GUISkin is used. |
Make a Multi-line text area where the user can edit a string.
var stringToEdit : String = "Hello World\nI've got 2 lines..."; function OnGUI () { // Make a multiline text area that modifies stringToEdit. stringToEdit = GUI.TextArea (Rect (10, 10, 200, 100), stringToEdit, 200); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public string stringToEdit = "Hello World\nI've got 2 lines..."; void OnGUI() { stringToEdit = GUI.TextArea(new Rect(10, 10, 200, 100), stringToEdit, 200); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public stringToEdit as string = 'Hello World\nI\'ve got 2 lines...' def OnGUI() as void: stringToEdit = GUI.TextArea(Rect(10, 10, 200, 100), stringToEdit, 200)