GUI.Toggle
static function Toggle(position: Rect, value: bool, text: string): bool;
static bool Toggle(Rect position, bool value, string text);
static def Toggle(position as Rect, value as bool, text as string) as bool
static function Toggle(position: Rect, value: bool, image: Texture): bool;
static bool Toggle(Rect position, bool value, Texture image);
static def Toggle(position as Rect, value as bool, image as Texture) as bool
static function Toggle(position: Rect, value: bool, content: GUIContent): bool;
static bool Toggle(Rect position, bool value, GUIContent content);
static def Toggle(position as Rect, value as bool, content as GUIContent) as bool
static function Toggle(position: Rect, value: bool, text: string, style: GUIStyle): bool;
static bool Toggle(Rect position, bool value, string text, GUIStyle style);
static def Toggle(position as Rect, value as bool, text as string, style as GUIStyle) as bool
static function Toggle(position: Rect, value: bool, image: Texture, style: GUIStyle): bool;
static bool Toggle(Rect position, bool value, Texture image, GUIStyle style);
static def Toggle(position as Rect, value as bool, image as Texture, style as GUIStyle) as bool
static function Toggle(position: Rect, value: bool, content: GUIContent, style: GUIStyle): bool;
static bool Toggle(Rect position, bool value, GUIContent content, GUIStyle style);
static def Toggle(position as Rect, value as bool, content as GUIContent, style as GUIStyle) as bool
Parameters

position Rectangle on the screen to use for the button.
value Is this button on or off?
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the toggle style from the current GUISkin is used.
Returns
bool The new value of the button.
Description

Make an on/off toggle button.

	// Draws 2 toggle controls, one with a text, the other with an image.
	var aTexture : Texture;
	
	private var toggleTxt : boolean = false;
	private var toggleImg : boolean = false;
	
	function OnGUI () {
		if(!aTexture) {
			Debug.LogError("Please assign a texture in the inspector.");
			return;
		}
	
		toggleTxt = GUI.Toggle(Rect(10, 10, 100, 30), toggleTxt, "A Toggle text");
		toggleImg = GUI.Toggle(Rect(10, 50, 50, 50), toggleImg, aTexture);
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Texture aTexture;
    private bool toggleTxt = false;
    private bool toggleImg = false;
    void OnGUI() {
        if (!aTexture) {
            Debug.LogError("Please assign a texture in the inspector.");
            return;
        }
        toggleTxt = GUI.Toggle(new Rect(10, 10, 100, 30), toggleTxt, "A Toggle text");
        toggleImg = GUI.Toggle(new Rect(10, 50, 50, 50), toggleImg, aTexture);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public aTexture as Texture

	private toggleTxt as bool = false

	private toggleImg as bool = false

	def OnGUI() as void:
		if not aTexture:
			Debug.LogError('Please assign a texture in the inspector.')
			return
		toggleTxt = GUI.Toggle(Rect(10, 10, 100, 30), toggleTxt, 'A Toggle text')
		toggleImg = GUI.Toggle(Rect(10, 50, 50, 50), toggleImg, aTexture)