GUI.Toolbar
static function Toolbar(position: Rect, selected: int, texts: string[]): int;
static int Toolbar(Rect position, int selected, string[] texts);
static def Toolbar(position as Rect, selected as int, texts as string[]) as int
static function Toolbar(position: Rect, selected: int, images: Texture[]): int;
static int Toolbar(Rect position, int selected, Texture[] images);
static def Toolbar(position as Rect, selected as int, images as Texture[]) as int
static function Toolbar(position: Rect, selected: int, content: GUIContent[]): int;
static int Toolbar(Rect position, int selected, GUIContent[] content);
static def Toolbar(position as Rect, selected as int, content as GUIContent[]) as int
static function Toolbar(position: Rect, selected: int, texts: string[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);
static def Toolbar(position as Rect, selected as int, texts as string[], style as GUIStyle) as int
static function Toolbar(position: Rect, selected: int, images: Texture[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);
static def Toolbar(position as Rect, selected as int, images as Texture[], style as GUIStyle) as int
static function Toolbar(position: Rect, selected: int, contents: GUIContent[], style: GUIStyle): int;
static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);
static def Toolbar(position as Rect, selected as int, contents as GUIContent[], style as GUIStyle) as int
Parameters

position Rectangle on the screen to use for the toolbar.
selected The index of the selected button.
texts An array of strings to show on the toolbar buttons.
images An array of textures on the toolbar buttons.
contents An array of text, image and tooltips for the toolbar buttons.
style The style to use. If left out, the button style from the current GUISkin is used.
Returns
int The index of the selected button.
Description

Make a toolbar.

	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public int toolbarInt = 0;
    public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
    void OnGUI() {
        toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public toolbarInt as int = 0

	public toolbarStrings as (string) = (of string: 'Toolbar1', 'Toolbar2', 'Toolbar3')

	def OnGUI() as void:
		toolbarInt = GUI.Toolbar(Rect(25, 25, 250, 30), toolbarInt, toolbarStrings)