GUILayout.HorizontalSlider
static function HorizontalSlider(value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
static float HorizontalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
static def HorizontalSlider(value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float
static function HorizontalSlider(value: float, leftValue: float, rightValue: float, slider: GUIStyle, thumb: GUIStyle, params options: GUILayoutOption[]): float;
static float HorizontalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);
static def HorizontalSlider(value as float, leftValue as float, rightValue as float, slider as GUIStyle, thumb as GUIStyle, *options as GUILayoutOption[]) as float
Parameters

value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.
slider The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumb The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Returns
float The value that has been set by the user.
Description

A horizontal slider the user can drag to change a value between a min and a max.


Horizontal slider in the GameView.
	var hSliderValue : float = 0.0;

function OnGUI () { hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, 10.0); GUILayout.Label("This text makes just space"); }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public float hSliderValue = 0.0F;
    void OnGUI() {
        hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F);
        GUILayout.Label("This text makes just space");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public hSliderValue as float = 0.0F

	def OnGUI() as void:
		hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F)
		GUILayout.Label('This text makes just space')