value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
A horizontal slider the user can drag to change a value between a min and a max.
var hSliderValue : float = 0.0; function OnGUI () { hSliderValue = GUILayout.HorizontalSlider (hSliderValue, 0.0, 10.0); GUILayout.Label("This text makes just space"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float hSliderValue = 0.0F; void OnGUI() { hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F); GUILayout.Label("This text makes just space"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public hSliderValue as float = 0.0F def OnGUI() as void: hSliderValue = GUILayout.HorizontalSlider(hSliderValue, 0.0F, 10.0F) GUILayout.Label('This text makes just space')