Get a unique ID for a control.
// Prints a not used ID that can be assigned to a control function OnGUI() { // Gets a ID for a control that cannot receive keyboard focus (A button) Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive)); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: Debug.Log(('Available id: ' + GUIUtility.GetControlID(FocusType.Passive)))
Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.
Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.