Sets the color for the gizmos that will be drawn next.
function OnDrawGizmosSelected () { // Draws a 5 meter long red line in front of the object Gizmos.color = Color.red; var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5; Gizmos.DrawRay (transform.position, direction); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnDrawGizmosSelected() as void: Gizmos.color = Color.red direction as Vector3 = (transform.TransformDirection(Vector3.forward) * 5) Gizmos.DrawRay(transform.position, direction)